gamepad-solid What are Business Simulations?

Also referred to as business simulation games, management simulations, or business games, the use of business simulations covers both professional and academic settings. But, what are they exactly?

Our definition of Business Simulations:

Business simulations are educational tools where participants manage a virtual, fictitious company, either in teams or individually. Within this setting their team needs to make strategic decisions to improve company performance, often competing for points in a series of rounds against fellow participants. 

They're a popular pedagogical approach to embed experiential learning and improve staff/student engagement. When business simulations are used effectively they trigger intrinsic motivation which results in: 

  • Higher levels of staff/student engagement
  • Increased experiential and participant-led learning
  • A motivated workforce/student body
  • In the case of Higher Education, improved student attainment (see GCU Case Study as an example) and better attendance rates and higher student retention
  • Improved 'soft skills' such as team-working. leaderships, analytical, and communication
WHAT DOES ACADEMIC RESEARCH TELL US ABOUT SIMULATION-BASED LEARNING?

'The evidence favours business simulation over other pedagogical tools with respect to retention of what is learned. Therefore, integration of business simulation games with the strategic management courses is highly recommended.'

Vij, Sandeep and Sharma, Rajnish, Experiential Learning Through Business Simulation Game in Strategic Management (December 26, 2018). 20th Annual Convention of Strategic Management Forum, “Strategy, Innovation and Entrepreneurship Curriculum in the Era of Disruption”, 25-27 December 2018, Indian Institute of Management Tiruchirapalli ( IIM Trichy)., Available at SSRN: https://ssrn.com/abstract=3311611

'Business simulations can provide an innovative provision of work experience for students, if its design utilises continuous formative feedback and reflective practice amongst other pedagogical elements...'

Avramenko, A. (2012), "Enhancing students' employability through business simulation", Education + Training, Vol. 54 No. 5, pp. 355-367. https://doi.org/10.1108/00400911211244669


 "We remember 10% of what we read, 30% of what we see, and 90% of what we experience."

Edgar Dale on his 'Cone of Experience' model (1946 and 1969)

Cone of Learning-1


 'The study found that the game contributed to deep learning in addition to resulting in significant improvement in their process orientation and integrative skills...'

Seethamraju, R. (2011). Enhancing Student Learning of Enterprise Integration and Business Process Orientation through an ERP Business Simulation Game. Journal of Information Systems Education, 22(1), 19-30.

'Simulations enable students to apply their knowledge and practice their business skills over and over. Taken all together, these conditions help students develop their competence in marketing and business. Competitive business simulations are inherently valuable learning experiences, but this potential can be greatly enriched.'

Cadotte ER. Creating Value in Marketing and Business Simulations: An Author’s Viewpoint. Journal of Marketing Education. 2016;38(2):119-129. doi:10.1177/0273475316649741

Edumundo Business Simulations

We have business simulations for subjects such as: Management, Tourism and Hospitality, International Business, Strategy, Finance, and Marketing.
 
In Higher Education, our business simulations cover foundation, undergraduate, and postgraduate levels. They are suitable for taught modules, Open Days, Induction and Welcome Weeks, as well as employability skills workshops. 
View our Business Simulations

Business Education Blog

We also like to share guides, interviews, and news articles via our Blog. Here visitors can view relevant features related to the business and higher education sectors. 

View our Blog

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