Gamification and game theory are used to positively influence human behaviour. If used in the right way, they trigger intrinsic motivation which results in:
Business games and management simulations offer a hands-on experience, in which student teams run their own businesses. Fast facts:
View the management simulation per subject:
Alice Shepherd of Leeds University Business School has won the Dean’s Award for Teaching Excellence. She says the reason for success lies in the fact that students are “working together in a small group and competing with other groups while running competitor businesses within the module”. Teaching staff were very enthusiastic too. 97% of students strongly agreed that teaching staff were enthusiastic about this module. Shepherd: “the lecturers enjoy running the simulation and I think that’s reflected in the student feedback on our enthusiasm. Students come to appreciate the range of decisions that business managers have to make, and the need to be flexible and react to news items and competitor actions.”
Many students are not ready for the leap to higher education, and as such are not equipped with the skills needed to get the most out their studies from day 1. The onboarding process is often highly focussed on one intensive induction week, with often minimal contact and support in the pre-boarding phase, and add-hoc and inconsistent ongoing support throughout the first crucial 100 days of university life.
The new HE College Coins App from Edumundo, leverages students' smartphones to provide a structured and coherent communication and distribution channel to students through the use of push-notifications. It also provides an additional layer of motivation for the students by awarding 'Coins' for completed tasks, activities and challenges.
The results are: more motivated, socialised, and engaged students, with a better sense of community and heightened student loyalty to the university.